GTA 6 Map Guide: Vice City and Leonida Explained
A breakdown of the GTA 6 map — Leonida, Vice City, and the Leonida Keys — with what Rockstar has confirmed clearly separated from leaks.
Photo by Rockstar Games on Rockstargames
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GTA 6 is set in Leonida, Rockstar's fictional stand-in for modern Florida, built around a reimagined Vice City and extending across the wider state — including the Leonida Keys. Rockstar hasn't published an official map, so most of what circulates online is either trailer analysis or unconfirmed leak material. Here's what's actually confirmed, what the map is for narratively, and where the reporting gets speculative.
GTA 6 takes place in Leonida, a fictional Florida-inspired U.S. state centered on Vice City, with the Leonida Keys confirmed as a distinct region. The map is reported to be roughly twice the size of GTA 5's map.
How Key Lento covers this beat
This guide sticks to what Rockstar has confirmed in trailers and official statements. Leaked or datamined map details are labeled clearly as unverified and kept in their own section below.
Leonida: the setting
Leonida is the fictional state Rockstar built to stand in for present-day Florida. It's the franchise's most direct real-world analogue since GTA 5 mapped Los Angeles onto Los Santos and Southern California onto San Andreas. Where San Andreas gave players a state built around one dominant metro area plus desert and mountain terrain, Leonida is shaping up as a coastal, subtropical state — flatter, wetter, and built around water as much as roads.
Rockstar's reveal trailers have framed Leonida as the backdrop for a story that moves well past a single city. Protagonists Jason Duval and Lucia Caminos get pulled into what Rockstar itself has described as "a conspiracy stretching across the state of Leonida" — language that signals the map isn't just a bigger city, it's a full state meant to be crossed, not just explored block by block.
That framing matters for how you should think about the map. Previous GTA entries have technically included rural counties and small towns outside their flagship city, but the marketing and mission structure often kept players tethered to downtown. Leonida's setup — a statewide conspiracy plot, dual protagonists who start in different parts of the map, and a stated size roughly double GTA 5's — points to a game built to pull players outward from Vice City rather than just let them leave it if they choose.
Vice City's role in the map
Vice City is the franchise's Miami analogue, first introduced in 2002's Vice City and revisited in the PSP prequel Vice City Stories. GTA 6 brings it back as the map's anchor point — the dense urban core the way Los Santos anchored GTA 5's San Andreas. Trailer footage confirms the city's signature identity is intact: neon-lit strips, waterfront high-rises, and the pastel-and-chrome aesthetic the series has used to signal Vice City since the original game.
Rockstar hasn't published a district-by-district map of the city, and this guide isn't going to invent neighborhood names beyond what's been shown. What is clear from trailer footage is that Vice City functions as the map's urban gravity well — the place with the highest density of missions, verticality, and traffic — while the rest of Leonida spreads out around it. If you're looking for a rundown of specific places spotted so far, official and leaked, see GTA 6 locations.
Don't confuse the city with the state
"Vice City" and "Leonida" get used interchangeably in casual conversation, but they're not the same thing. Vice City is the flagship city; Leonida is the state it sits inside, and the map extends well beyond city limits.
The Leonida Keys
The Leonida Keys — Rockstar's version of the Florida Keys — are a confirmed region of the map, distinct from Vice City itself. This is where protagonist Jason Duval has been living and working before the story kicks off, giving the Keys a direct narrative role rather than just serving as scenery at the map's edge.
Structurally, a keys-style chain matters for a GTA map in a way it hasn't in past entries. It's a strip of terrain defined by water on both sides, connected by causeways and bridges rather than open road grids, which changes how chases, boat traffic, and general navigation are likely to play out compared to the mostly landlocked stretches of GTA 5's Blaine County. It also gives Rockstar a second distinct "feel" region beyond the city — quieter, more coastal, more exposed — that a Los Santos-style downtown couldn't replicate on its own.
Beyond the Keys' confirmation and Jason's connection to them, Rockstar hasn't detailed what's actually in that stretch of the map. Any specific claims about individual keys, named towns, or mission content there should be treated as speculation unless a trailer or official statement backs it up.
The Keys also give Rockstar a natural pacing device. A protagonist who starts the story removed from the main city — quieter surroundings, fewer distractions, a slower rhythm — sets up a contrast once the plot pulls him toward Vice City proper. That kind of geographic storytelling isn't new to Rockstar (Red Dead Redemption 2 used its opening region the same way), but it's the first time the GTA series has built a protagonist's introduction around a setting this distinct from its flagship city.
What biomes has trailer footage shown so far
Trailer analysis, taken on its own without leaning on leaks, has shown a handful of distinct environments beyond the two confirmed named regions. Dense high-rise blocks and waterfront strips represent Vice City's urban core. Suburban and strip-mall sprawl appears in transitional footage between the city and outlying areas. Wetland and swamp-adjacent terrain shows up in wider establishing shots, consistent with a Florida-style setting even though Rockstar hasn't attached a name to it. Coastal and causeway shots, consistent with the confirmed Keys, round out what's been shown.
None of this is a substitute for an official map, and Rockstar has been deliberate about not showing the full picture in any single trailer. But it does establish that Leonida's terrain variety extends beyond "city plus one other region" — the throughline across all three trailers so far is a state built from multiple distinct biomes, not a single expanded city.
How the map fits the story
GTA 6's narrative structure gives the map a functional job, not just a cosmetic one. Lucia Caminos and Jason Duval are drawn into a conspiracy that Rockstar has explicitly described as spanning the entire state — not a single-city crime story with occasional road trips, but a plot built to move across Leonida's full geography. That's a meaningful shift in framing from how Rockstar has talked about past entries' worlds, and it tracks with reporting that the map itself is roughly twice the size of GTA 5's, discussed in detail in our map size comparison.
Practically, that likely means side content, story missions, and general traversal are built to take players out of Vice City regularly rather than treating the surrounding state as optional filler. It also lines up with the dual-protagonist structure: Jason's established connection to the Keys and Lucia's ties to the city give Rockstar a narrative reason to have missions anchored in different parts of the map from the outset, rather than funneling both characters through the same central hub. For the fuller narrative picture — what's confirmed about the plot itself versus what's fan theory — see GTA 6 story and plot.
Confirmed vs. leaked: sorting the map
It's worth being explicit about where the line sits, because a lot of "GTA 6 map" content online blurs official confirmation with fan reconstruction.
Officially confirmed by Rockstar:
- The state is called Leonida, a fictional stand-in for modern Florida.
- Vice City is the map's central city.
- The Leonida Keys are a distinct, named region, tied to Jason Duval's backstory.
- The map is reported to be roughly twice the size of GTA 5's.
- The story involves a conspiracy that spans the state, implying broad map traversal.
Leaked or datamined (unconfirmed by Rockstar): Datamined assets and community-compiled leaks — none of it verified by Rockstar — have pointed to additional areas consistent with a Florida-inspired state: swampland stretches, small towns, and rural counties beyond Vice City's edges. Some of this lines up loosely with what's visible in official trailer backgrounds, which lends it more credibility than pure speculation, but "consistent with trailer footage" isn't the same as "confirmed." None of these should be treated as a locked map until Rockstar or an official trailer shows them directly.
Common mistake: treating leak maps as final
Fan-made "full map" images built from datamined coordinates circulate widely and often look convincingly official. Rockstar has not published a complete map for GTA 6, and any image claiming to show one in full is either speculative reconstruction or unverified leak material — not something Rockstar has confirmed.
It's worth noting why this gap exists in the first place. Rockstar has historically withheld a full map reveal until close to launch, even for entries where trailer footage has already shown large chunks of the eventual world. GTA 5's complete in-game map wasn't public until much nearer release, despite years of speculation beforehand. GTA 6 is following the same playbook — generous trailer glimpses, no full reveal — which is exactly the environment that lets datamined leaks fill the gap with unverified detail.
What this means if you're planning around the map
For most readers, the practical takeaway is simple: don't make purchasing, hype, or comparison decisions based on leaked map details. The confirmed picture — Leonida as the state, Vice City as the anchor, the Leonida Keys as a second major region, and a story built to move across all of it — is enough to understand the shape of what Rockstar is building without relying on anything unverified. Everything else will get confirmed on Rockstar's own timeline between now and November 19, 2026.
Where to go next
This page is the map cluster's hub. For a direct numeric comparison of how Leonida stacks up against GTA 5's San Andreas, read GTA 6 map size vs. GTA 5. For a rundown of specific named places spotted across trailers and leaks, see GTA 6 locations. And for the single-page overview of everything confirmed about GTA 6 so far — release date, characters, gameplay, and more — start at GTA 6: The Complete Guide.
Frequently asked questions
Leonida, a fictional U.S. state that serves as Rockstar's stand-in for modern Florida. It's confirmed by Rockstar as the game's setting.
No. Vice City is the map's central city, similar to how Los Santos anchored GTA 5, but Leonida extends well beyond it, including the Leonida Keys and other confirmed statewide terrain.
A confirmed region of the GTA 6 map modeled on the Florida Keys. Protagonist Jason Duval has been living and working there before the story begins.
Rockstar hasn't published exact figures, but reporting puts it at roughly twice the size of GTA 5's map. See our full size comparison for more detail.
No. As of this writing, Rockstar has not published a complete map. Anything claiming to be the "full leaked map" is unverified fan reconstruction or datamined material, not an official release.
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